Getting Started
Races traits (modifiers) affect efficiency in term of credits (income) generated. Below are an estimated income can be generated by each races based on each infrastructure. This estimates exclude the effects of in-game mods such as ministers, population loyalty & system bonuses.
Update: Maximum infrastructure has been increased from 255 to 9999 (some connection with the Ultimate Weapon).
Summary of each race traits
| Name | Tax | Commercial | Agriculture | Industry | Consumer Good Consumption | Mineral Generation |
|---|---|---|---|---|---|---|
| Terran | -20% | 0% | 35% | 80% | 100% | -30% |
| Marauder | -70% | 25% | 50% | 100% | -95% | -40% |
| Guardian | -70% | -30% | -60% | 20% | -80% | -80% |
| Collective | -70% | 10% | 100% | 20% | -18% | 20% |
| Viral 106 | -30% | 15% | 40% | 60% | 100% | 0% |
| Aspha Miner | 15% | -5% | -40% | 100% | -70% | 135% |
