SPACE FEDERATION: UNIFICATION WARS MANUAL

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RACES

Terran

The Terrans or Human race is a simple and balanced race. They are also capitalist, industrialist, explorers, warlike and a very curious race. This would allow the Terrans to base their economy on any factors, such as commercial, industry, agriculture and of course the general public pays taxes to the local government.

Thanks to the curiosity of the Terrans, they have explored and populated most parts of the galaxy, making it the most common race to be found. However due to their warlike manner, Terran colonies are almost always fighting with one another.

All players have to start off with the Terrans race first and is required to finish some of the initial missions prior to moving on to other races.

Special ability
+500% to mining Terran Metal Minerals

Empire death
Bankruptcy - when unable to repay debt

Requirements to play this Race
None



 Races Traits

Alien attributes
Difficulty Setting   Easy
Exploration   Normal
Research   Yes
Missions   Yes
Maximum System    7

Race modifiers
Tax from population   - 20 %        
Tax from Commercial  0 %        
Agriculture yield   + 35 %        
Industry efficiency   + 80 %        
Demand for goods   + 100 %        
Infrastructure Maintenance  0 %        
Mineral Generation   - 30 %        



 Technology Tree

Technology Type Turns Pre-requisite
 Small Terran hull   Ship class 50  
 Composite Class Ships   Ship class 50  
 Strafez Engineering   Genetic 20  
 F Class Ships   Genetic 150  
 Cyril Class Ships   Technology 160  
 Crystal Lenses   Technology 30  
 Mega Projects   Technology 75  
 Capsule Lab   Alien 130  
 Medium Terran hull   Ship class 100  - Small Terran hull
 Large Terran hull   Ship class 150  - Medium Terran hull
 Adv. Scout    Ship class 250  - Large Terran hull
 Photon Class Ships   Genetic 25  - Crystal Lenses
 Space Program I   Technology 130  - Upgrade System
 Upgrade System   Technology 90  - Mega Projects
 Destroy System   Technology 110  - Upgrade System
 I-Tech Libary   Technology 150  - Space Program I
 I-Tech Lab   Technology 200  - I-Tech Libary
 Spying Capability   Technology 150  - Mega Projects
 Spy Recon   Technology 170  - Spying Capability
 Spy Sabotage   Technology 170  - Spying Capability
 System Defense I   Technology 120  - Destroy System
 System Defense II   Technology 140  - System Defense I
 System Defense III   Technology 160  - System Defense II
 System Defense IV   Technology 180  - System Defense III
 System Defense V   Technology 200  - System Defense IV
 Space Program II   Technology 150  - Space Program I
 Space Program III   Technology 170  - Space Program II
 Space Program IV   Technology 190  - Space Program III
 Space Program V   Technology 210  - Space Program IV
 Ministers Office   Technology 90  - Mega Projects
 Ministers Training Facility   Technology 165  - Ministers Office
 Century Temple   Technology 100  - Ministers Office

See also:
Info - Terran Technology Tree (hierarchical visual representation)



 Recommended Infrastucture

Terran is highly efficient in commercial activities. Also, Terran is good in mining Terran Metal. Beside mining, you might give a try to others infrastructure as shown below (higher value is better).

 Name Tax
Income
Commercial
Income
Agriculture
Income
Industry
Income
 Terran 1.0 5.0 4.1 5.4



 Ships List


Small ships  > t.Ryu-jin
Medium ships  > t.Maru | t.Sentouki | p.Apollo | p.Odin
Capital ships  > t.Garuda | t.Kalieum | t.Empereur | t.Nirvana | t.Hercules | p.Thor
Platforms  > t.Chimaera
Scouts  > s.Viator | s.Viator II



 t.Ryu-jin | Fighter
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
8 20 1 1 Yes Yes 0 80 5 12500
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  1 0 0 0 1
 Shield  35% 35% 50% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 t.Maru | Corvette
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
51 145 4 3 Yes Yes 0 486 35 2000
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  4 0 0 0 4
 Shield  35% 35% 50% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
1 0 0 0 0 0
  > Back to the Ships list




 t.Sentouki | Frigate
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
184 530 11 7 Yes No 0 1707 125 500
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  11 0 0 0 11
 Shield  35% 35% 50% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
6 0 0 0 0 0
  > Back to the Ships list




 t.Garuda | Destroyer
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
956 1900 80 8 Yes No 0 7635 700 75
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  80 0 0 0 80
 Shield  35% 35% 50% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
40 0 0 0 0 0
  > Back to the Ships list




 t.Kalieum | Cruiser
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
1701 6000 70 7 Yes No 0 15675 1000 47
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  70 0 0 0 70
 Shield  35% 35% 50% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
60 0 0 0 0 0
  > Back to the Ships list




 t.Empereur | Battleship
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
5881 8925 1053 7 Yes No 0 45896 3600 14
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  1053 0 0 0 1035
 Shield  35% 35% 50% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
250 0 0 0 0 0
  > Back to the Ships list




 t.Nirvana | Dreadnought
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
18030 27825 2448 6 Yes Yes 0 137231 12000 4
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  2448 0 0 0 2448
 Shield  35% 35% 50% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
450 200 200 200 200 0
  > Back to the Ships list




 t.Hercules | Juggernaught
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
45402 80000 5500 5 No Yes 0 358310 35000 2
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  5500 0 0 0 5500
 Shield  35% 35% 50% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
700 500 500 450 600 0
  > Back to the Ships list




 t.Chimaera | Starbase
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
50431 150000 2500 7 Yes No 0 452225 30000 2
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  2500 0 0 0 2500
 Shield  35% 35% 50% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
450 200 200 200 200 0
  > Back to the Ships list




 p.Apollo | Corvette
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
66 69 19 5 No Yes 0 561 38 1500
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 19 0 19
 Shield  20% 35% 50% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 1 1 0 0
  > Back to the Ships list




 p.Odin | Frigate
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
201 210 50 9 No Yes 0 1607 120 410
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 50 0 50
 Shield  20% 35% 50% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 8 8 0 0
  > Back to the Ships list




 p.Thor | Destroyer
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
1624 1701 360 11 No Yes 0 12156 1000 48
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 360 0 360
 Shield  20% 35% 50% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 80 80 0 0
  > Back to the Ships list




 s.Viator | Scout
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
5 1 0 1 No No 25 61 30 2400
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 0 0 0
 Shield  35% 35% 50% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 s.Viator II | Scout
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
100 1 0 1 No No 500 1011 400 160
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 0 0 0
 Shield  35% 35% 50% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list


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