SPACE FEDERATION: UNIFICATION WARS MANUAL

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RACES

Marauder

Eons ago the Guardian and the Marauder were in a constant war, which almost bought about the total genocide of this two alien races. After hundreds of years of war, the Marauder were winning the war by almost conquering the galaxy, leaving the Guardians to a handful of colonies left. As the main Marauder's fleet together with Bastille, the center of command for the Marauder approaches, the Guardian race out of desperation used an untested Kal-Zul artifact thought to be a mass destruction weapon of some kind against the invaders. Upon activating the alien artifact the entire solar system was overwhelmed with an unknown sub-space energy burst. This resulted in the mutation of the Guardian race from an organic being to an energy-based entity. The entire fleet of the Marauder has been mutated to an unknown form and was teleported to a distant Dark Galaxy, by the artifact as well.

Having lost their leadership and main fleet, the Marauder soon lost the war. The new Terran race soon enslaved the Marauder during the Expansion Period of the Terran race, taking advantage of the situation. However, the Marauder being an aggressive race refused to be enslaved and launched a rebellion. They were crushed by the Terran fleets and forced to flee.

Marauder now live off the Terran by pillaging and plundering their colonies. Marauder are also known to be always on the move, keeping their colonies small in size, as not to attract unwanted attention.

Special ability
Ships have very low upkeep
Harder to get sabotaged
Starts with Titan System instead of Sol System
All system starts with additional +2 Defense, similar to have a System Defense II activated on all new systems

Empire death
Bankruptcy - when unable to repay debt

Requirements to play this Race
Act 1 - Mission 10



  Races Traits

Alien attributes
Difficulty Setting  Hard
Exploration  Hard
Research   Yes
Missions  No
Maximum System    7

Race modifiers
Tax from population   - 60 %        
Tax from Commercial   + 25 %        
Agriculture yield   + 50 %        
Industry efficiency   + 100 %        
Demand for goods   - 95 %        
Infrastructure Maintenance   + 0 %        
Mineral Generation   - 40 %        




  Technology Tree

Technology Type Turns Pre-requisite
 Composite Class Ships   Ship class 50  
 Class 3 Marauder Hull   Ship class 100  
 Strafez Engineering   Genetic 20  
 F Class Ships   Genetic 150  
 Cyril Class Ships   Technology 160  
 Mega Projects   Technology 75  
 Capsule Lab   Alien 130  
 Class 5 Marauder Hull   Ship class 120  - Class 3 Marauder Hull
 Class 6 Marauder Hull   Ship class 140  - Class 5 Marauder Hull
 D Class ships   Ship class 160  - Class 6 Marauder Hull
 Space Program I   Technology 130  - Upgrade System
 Upgrade System   Technology 90  - Mega Projects
 Destroy System   Technology 110  - Upgrade System
 I-Tech Libary   Technology 150  - Space Program I
 I-Tech Lab   Technology 200  - I-Tech Libary
 Spying Capability   Technology 150  - Mega Projects
 Spy Recon   Technology 170  - Spying Capability
 Spy Sabotage   Technology 170  - Spying Capability
 System Defense I   Technology 120  - Destroy System
 System Defense II   Technology 140  - System Defense I
 System Defense III   Technology 160  - System Defense II
 System Defense IV   Technology 180  - System Defense III
 System Defense V   Technology 200  - System Defense IV
 Space Program II   Technology 150  - Space Program I
 Space Program III   Technology 170  - Space Program II
 Space Program IV   Technology 190  - Space Program III
 Space Program V   Technology 210  - Space Program IV
 Ministers Office   Technology 90  - Mega Projects
 Ministers Training Facility   Technology 165  - Ministers Office
 Century Temple   Technology 100  - Ministers Office

See also:
Info - Marauder Technology Tree (hierarchical visual representation)



  Recommended Infrastucture

Marauder is highly efficient in industry activities. To manufacture consumer goods efficiently, Heavy system is highly recomended. Beside that, you might give a try to others infrastructure as shown below (higher value is better).

 Name Tax
Income
Commercial
Income
Agriculture
Income
Industry
Income
 Marauder -1.5  6.3 4.5 6.0



  Ships List


Small ships  > e.Eel
Medium ships  > e.Ray | e.Piranha | d.Hammerhead
Capital ships  > e.Barracuda | e.Shark | e.Pyth | d.Pike | d.Bullhead | d.Angel | d.Fallen | d.Dominions
Platforms  > e.Corral
Scouts  > 



 e.Eel | Fighter
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
71 120 13 2 Yes Yes 18 608 36 4000
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 13 0 0 13
 Shield  20% 35% 35% 50%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 e.Ray | Corvette
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
82 210 8 3 Yes Yes 22 764 44 3400
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 8 0 0 8
 Shield  20% 35% 35% 50%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 e.Piranha | Frigate
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
379 735 45 4 Yes Yes 105 3183 210 620
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 45 0 0 45
 Shield  20% 35% 35% 50%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 e.Barracuda | Destroyer
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
1508 3350 130 6 Yes No 470 12657 940 156
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 130 0 0 130
 Shield  20% 35% 35% 50%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 e.Shark | Cruiser
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
2052 8100 60 5 Yes No 600 21335 1200 108
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 60 0 0 60
 Shield  20% 35% 35% 50%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 e.Pyth | Battleship
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
22527 47250 2550 5 Yes No 6500 190997 13000 10
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 2550 0 0 2550
 Shield  20% 35% 35% 50%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 e.Corral | Starbase | Only available in Paid Account
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
33000 100000 1450 6 Yes Yes 10000 307310 20000 7
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 1450 0 0 1450
 Shield  20% 35% 35% 50%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 d.Hammerhead | Frigate
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
3125 3000 800 4 Yes Yes 0 23415 300 305
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 240 560 0 800
 Shield  35% 35% 20% 50%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 50 50 50 50 0
  > Back to the Ships list




 d.Pike | Destroyer
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
6250 12810 660 7 No Yes 0 50632 600 150
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 198 462 0 660
 Shield  35% 35% 20% 50%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 100 100 100 100 0
  > Back to the Ships list




 d.Bullhead | Cruiser
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
12500 25620 1240 6 No Yes 0 100785 1200 72
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 372 868 0 1240
 Shield  35% 35% 20% 50%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 200 200 200 200 0
  > Back to the Ships list




 d.Angel | Battleship
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
37500 76650 3800 5 No Yes 0 302362 3600 24
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 1140 2660 0 3800
 Shield  35% 35% 20% 50%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 300 300 300 300 0
  > Back to the Ships list




 d.Fallen | Dreadnought | Only available in Paid Account
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
42500 100000 5800 5 Yes Yes 0 375300 4050 22
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 1740 4060 0 5800
 Shield  35% 35% 20% 50%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 400 400 400 400 0
  > Back to the Ships list




 d.Dominions | Juggernaught | Only available in Paid Account
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
25000 80000 2000 4 Yes Yes 0 235040 2250 38
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 600 1400 0 2000
 Shield  35% 35% 20% 50%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 100 100 100 100 0
  > Back to the Ships list




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