SPACE FEDERATION: UNIFICATION WARS MANUAL

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RACES

Guardian

Eons ago the Guardian and the Marauder were in a constant war, which almost bought about the total genocide of these two alien races. After hundreds of years of war, the Marauder were winning the war by almost conquering the galaxy, leaving the Guardians to a handful of colonies left. As the main Marauder's fleet together with Bastille, the center of command for the Marauder approaches, the Guardian race out of desperation used an untested Kal-Zul artifact thought to be a mass destruction weapon of some kind against the invaders. Upon activating the alien artifact the entire solar system was overwhelmed with an unknown sub-space energy burst. This resulted in the mutation of the Guardian race from an organic being to an energy-based entity. The entire fleet of the Marauder has been mutated to an unknown form and was teleported to a distant Dark Galaxy, by the artifact as well.

After the war many Guardians were unable to cope with the mutation and longed to turn back in to an organic being. The main government outlawed such experiments and a civil war broke up. The civil war finally ended after a great loss for the entire Guardian race. Countless colonies and technology was destroyed, as the race almost wiped itself out from existence. From then on the Guardians have made a solemn oath to protect the galaxy, and to ensure peace realms. The Guardians being composed of energy do not consume food. They however excel in the field of energy research producing one of the best energy shields in the known galaxy. This advantage makes most energy-based weapons ineffective against them. Unable to attain the pleasures of consuming food, the Guardian race takes pleasure in collecting consumer goods from other races.

Special ability
Effective energy shield
Ships have large hull
Population consume only 85-90% less food

Empire death
Bankcrupcy - when unable to repay debt

Requirements to play this Race
Act 1 - Mission 10



 Races Traits

Alien attributes
Difficulty Setting   Hard
Exploration   Normal
Research   Yes
Missions   Yes
Maximum System    6

Race modifiers
Tax from population   - 60 %        
Tax from Commercial   - 30 %        
Agriculture yield   - 60 %        
Industry efficiency   + 20 %        
Demand for goods   - 80 %        
Infrastructure Maintenance  + 0 %        
Mineral Generation   - 80 %        



 Technology Tree

Technology Type Turns Pre-requisite
 Composite Class Ships   Ship class 50  
 Fighter Class   Ship class 50  
 Weapons Platform   Ship class 150  
 Strafez Engineering   Genetic 20  
 F Class Ships   Genetic 150  
 Cyril Class Ships   Technology 160  
 Mega Projects   Technology 75  
 Capsule Lab   Alien 130  
 Corvette Class   Ship class 70  - Fighter Class
 Frigate Class   Ship class 90  - Corvette Class
 Destroyer Class   Ship class 120  - Frigate Class
 Cruiser Class   Ship class 150  - Destroyer Class
 Advanced Scouts   Ship class 200  - Cruiser Class
 - Weapons Platform
 K Class Destroyer   Ship class 8000  - Advanced Scouts
 K Class Cruiser   Ship class 10000  - K Class Destroyer
 Space Program I   Technology 130  - Upgrade System
 Upgrade System   Technology 90  - Mega Projects
 Destroy System   Technology 110  - Upgrade System
 I-Tech Libary   Technology 150  - Space Program I
 I-Tech Lab   Technology 200  - I-Tech Libary
 Spying Capability   Technology 150  - Mega Projects
 Spy Recon   Technology 170  - Spying Capability
 Spy Sabotage   Technology 170  - Spying Capability
 System Defense I   Technology 120  - Destroy System
 System Defense II   Technology 140  - System Defense I
 System Defense III   Technology 160  - System Defense II
 System Defense IV   Technology 180  - System Defense III
 System Defense V   Technology 200  - System Defense IV
 Space Program II   Technology 150  - Space Program I
 Space Program III   Technology 170  - Space Program II
 Space Program IV   Technology 190  - Space Program III
 Space Program V   Technology 210  - Space Program IV
 Ministers Office   Technology 90  - Mega Projects
 Ministers Training Facility   Technology 165  - Ministers Office
 Century Temple   Technology 100  - Ministers Office

See also:
Info - Guardian Technology Tree (hierarchical visual representation)



 Recommended Infrastucture

Guardian is highly efficient in tax collection activities (only if population loyalty at very high plus Housing Infrastructure at high level. To breed population effectively, Eden system is highly recomended. Beside that, you might give a try to others infrastructure as shown below (higher value is better).

 Name Tax
Income
Commercial
Income
Agriculture
Income
Industry
Income
 Guardian

1.1

3.5

1.2

3.6




 Ships List


Small ships  > g.Agate | L.Tourmaline
Medium ships  > g.Amethyst | g.Quartz | L.Ruby | L.Garnet
Capital ships  > g.Corundum | g.Fluorite | L. Emerald | L.Topaz | k.Hun- Li | k.Hun-Xe
Platforms  > g.Diamond
Scouts  > s.Opal | s.Lapiz



 g.Agate | Fighter
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
8929 25000 700 2 Yes Yes 0 133020 1140 20
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 700 0 700
 Shield  50% 20% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 10 10 0 10 0
  > Back to the Ships list




 g.Amethyst | Corvette
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
14545 40000 1050 3 Yes Yes 0 214408 1900 11
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 1050 0 1050
 Shield  50% 20% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 200 200 0 200 0
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 g.Quartz | Frigate
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
22222 63000 1500 5 Yes No 0 330661 3040 7
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 1500 0 1500
 Shield  50% 20% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
150 150 150 150 150 0
  > Back to the Ships list




 g.Corundum | Destroyer
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
32075 85000 1820 7 Yes No 0 461956 4750 5
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 1820 0 1820
 Shield  50% 20% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
100 50 50 20 20 10
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 g.Fluorite | Cruiser
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
46154 125000 2570 6 No Yes 0 669882 6460 4
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 2570 0 2570
 Shield  50% 20% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
50 50 50 50 50 0
  > Back to the Ships list




 g.Diamond | Starbase | Only available in Paid Account
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
98039 250000 5350 7 No No 0 1389437 16625 1
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 5350 0 5350
 Shield  50% 20% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 L.Tourmaline | Fighter
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
15500 30000 2500 4 Yes No 0 213629 1955 10
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  2500 0 0 0 2500
 Shield  50% 20% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 150 150 0 150 0
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 L.Ruby | Corvette
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
20500 40000 3200 5 Yes No 0 282321 2708 7
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  3200 0 0 0 3200
 Shield  50% 20% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
150 150 150 150 150 0
  > Back to the Ships list




 L.Garnet | Frigate
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
25500 50000 2500 7 Yes No 0 339304 3420 6
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  500 0 2000 0 2500
 Shield  50% 20% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 65 65 0 35 0
  > Back to the Ships list




 L.Emerald | Destroyer
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
102000 102000 25000 9 Yes No 0 1277338 16625 1
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  5000 0 20000 0 25000
 Shield  50% 20% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
120 62 62 25 25 12
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 L.Topaz | Cruiser
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
120000 120000 30000 8 No Yes 0 1507634 19000 1
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  6000 0 24000 0 30000
 Shield  50% 20% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
35 80 80 130 0 0
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 k.Hun-Li | Destroyer
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
76036 250000 5250 5 No Yes 0 1204291 15500 1
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 2625 0 2625 5250
 Shield  35% 35% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
400 400 400 400 400 0
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 k.Hun-Xe | Cruiser
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
78322 230000 8000 4 Yes Yes 0 1204576 16000 1
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  4000 0 4000 0 8000
 Shield  35% 35% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
400 400 400 400 400 0
  > Back to the Ships list




 s.Lapiz | Scout | Only available in Paid Account
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
300 5 0 1 No No 1500 5052 920 34
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 0 0 0
 Shield  50% 20% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 s.Opal | Scout
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
50 5 0 1 Yes Yes 250 864 152 120
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 0 0 0
 Shield  50% 20% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




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