SPACE FEDERATION: UNIFICATION WARS MANUAL

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RACES

Collective

The Collective race is a half organic species, half robotic cyborg made aeons created by an ancient race for their military purposes during their war era. However, but after the ancient race's wars era was over, the Collective tired of peace turned against their masters and assimilated them. During this rebellion, the Collective resorted to assimilating ships and planets to increase their strength. As time goes by, they eventually have specially built ships for assimilating purposes.

After the war the Collective began building an empire in the solitude of the Gamma Quadrant. Soon the Collective race started sending scouting expeditions venturing to the Orion Star Systems, out of the Gamma Quadrant for new targets to assimilate.

The Collective then found the Aspha Miners race, which specializes, in mineral extraction and large defensive weapons platforms (starbases). The Aspha Miners did not bow to the demands of being assimilated by the Collective thus the Aspha-Collective war broke out. The war was stalemate lasting for a hundred years. Eventually the Collective grows tiresome of the non-conclusive war and decided to moves on. Both races suffered great amount of losses with most their fleets and colonies destroyed.

Special ability
Assimilate ships in battle (only if you win the battle)

Harder to get sabotaged
Starts with Titan System instead of Sol System
Population grows to 2x maximum population allowed

Empire death
Bankcrupcy - when unable to repay debt

Requirements to play this Race
Act 1 - Mission 10


 Races Traits

Alien attributes
Difficulty Setting   Hard
Exploration   Hard
Research   Yes
Missions   No
Maximum System    8

Race modifiers
Tax from population   - 60 %        
Tax from Commercial   + 10 %        
Agriculture yield   + 100 %        
Industry efficiency   + 20 %        
Demand for goods   - 18 %        
Infrastructure Maintenance   + 0 %        
Mineral Generation   + 20 %        



 Technology Tree

Technology Type Turns Pre-requisite
 Composite Class Ships   Ship class 50  
 Strafez Engineering   Genetic 20  
 F Class Ships   Genetic 150  
 Cyril Class Ships   Technology 160  
 Mega Projects   Technology 75  
 Capsule Lab   Alien 130  
 Space Program I   Technology 130  - Upgrade System
 Upgrade System   Technology 90  - Mega Projects
 Destroy System   Technology 110  - Upgrade System
 I-Tech Libary   Technology 150  - Space Program I
 I-Tech Lab   Technology 200  - I-Tech Libary
 Spying Capability   Technology 150  - Mega Projects
 Spy Recon   Technology 170  - Spying Capability
 Spy Sabotage   Technology 170  - Spying Capability
 System Defense I   Technology 120  - Destroy System
 System Defense II   Technology 140  - System Defense I
 System Defense III   Technology 160  - System Defense II
 System Defense IV   Technology 180  - System Defense III
 System Defense V   Technology 200  - System Defense IV
 Space Program II   Technology 150  - Space Program I
 Space Program III   Technology 170  - Space Program II
 Space Program IV   Technology 190  - Space Program III
 Space Program V   Technology 210  - Space Program IV
 Ministers Office   Technology 90  - Mega Projects
 Ministers Training Facility   Technology 165  - Ministers Office
 Century Temple   Technology 100  - Ministers Office

See also:
Info - Collective Technology Tree (hierarchical visual representation)



 Recommended Infrastucture

Collective is highly efficient in agriculture activities. Farm system is highly recomended. Beside this, you might give a try to others infrastructure as shown below (higher value is better).

 Name Tax
Income
Commercial
Income
Agriculture
Income
Industry
Income
 Collective -1.5 5.5 6.0 3.6



 Ships List

Small ships  > 
Medium ships  > h.Pinnace | h.Brigantine | r.Sloop
Capital ships  > h.Galleon | h.Barkentine | r.Schooner | r.Snow | r.Monitor
Platforms  > h.ManOwar
Scouts  > 



 h.Pinnace | Corvette
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate   Capture Ship 
162 300 25 4 Yes Yes 0 1350 65 400 Yes
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 0 25 25
 Shield  20% 50% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
1 1 1 1 1 0
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 h.Brigantine | Frigate
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate   Capture Ship 
203 350 26 5 Yes Yes 0 1632 85 250 Yes
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 0 26 26
 Shield  20% 50% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
1 1 1 1 1 1
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 h.Galleon | Destroyer
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate   Capture Ship 
1976 3300 180 9 Yes No 0 14995 900 22 Yes
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 0 180 180
 Shield  20% 50% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
15 15 15 15 15 15
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 h.Barkentine | Cruiser
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate   Capture Ship 
3246 5700 300 8 Yes No 0 24935 1400 13 Yes
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 0 300 300
 Shield  20% 50% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 35 35 35 35 35
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 h.ManOwar | Starbase
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate   Capture Ship 
402 700 60 3 Yes Yes 0 3215 135 180 Yes
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 0 60 60
 Shield  20% 50% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
5 2 2 2 2 2
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 r.Sloop | Frigate
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
558 1150 50 7 No Yes 90 4637 180 150
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  15 0 0 35 50
 Shield  20% 50% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
15 0 0 1 2 0
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 r.Schooner | Destroyer
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
2036 4200 165 9 No Yes 375 16720 750 40
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  50 0 0 116 165
 Shield  20% 50% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
120 0 0 3 6 0
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 r.Snow | Cruiser
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
3066 6300 250 8 No Yes 525 25060 1050 26
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  75 0 0 175 250
 Shield  20% 50% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
140 0 0 2 3 0
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 r.Monitor | Juggernaught | Only available in Paid Account
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
135000 400000 12000 7 No Yes 25000 1260070 40000 1
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  3600 0 0 8400 12000
 Shield  20% 50% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
2500 2000 2000 2000 2000 2000
  > Back to the Ships list


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