SPACE FEDERATION: UNIFICATION WARS MANUAL

Manual Home | GamesTotal.com
 
The Beginning | Getting Started | Summary | System Requirement | FAQ
 
Getting Started | In-Game Navigation | Manage Economy | Science | Military | Diplomacy | Other Features
Getting Started | Terran | Aspha Miner | Marauder | Viral 106 | Collective | Guardian | Kal-Zul | Dark Marauder | Metos | Compare Races
Getting Started | Housing | Commercial | Agriculture | Industry | Mining
Capital | Dark | Eden | Farm | Heavy | Orion | Rich | Sol | Titan | Urania | Parthenon | Acheron | Mintaka | Other Alien System
 
 

RACES

Aspha Miners

The Collective then found the Aspha Miners race, which specializes, in mineral extraction and large defensive weapons platforms (starbases). The Aspha Miners did not bow to the demands of being assimilated by the Collective thus the Aspha-Collective war broke out. The war was stalemate lasting for a hundred years. Eventually the Collective grows tiresome of the non-conclusive war and decided to moves on. Both races suffered great amount of losses with most their fleets and colonies destroyed.

The Aspha Miners race originates far from the Orion Star Systems. They seems to be a religious race with their original religious records dating back eons ago. Their race name was derived from the Asphalt Mineral, which is found in abundance in the Orion Star System and the fact that they are very skillful in mineral extractions, hence the word Miners. The Aspha Miners peaceful in nature, places more emphasis on defensive weapons platforms or starbases and also designing their fleet to be more defensive in nature.

This was to their advantage as they the Collective race soon came trying to invade and assimilate their entire Empire. Although the war ended in a stalemate, the Orion Star System was drained of resources having many colonies and planets devastated beyond recovery. The Aspha Miners fearing the return of the Collective race moved all their population into thousands of small colony convoys consisting of remanding fleet and fled from the Orion Star System looking for other Star Systems.

The Aspha Miners eventually settled in many parts of the galaxy being one of the common races to be found around.

Special ability
Bonus to mining activities

Empire death
Bankruptcy - when unable to repay debt

Requirements to play this Race
Act 1 - Mission 10


 Races Traits

Alien attributes
Difficulty Setting   Easy
Exploration   Normal
Research   Yes
Missions   Yes
Maximum System    6

Race modifiers
Tax from population   + 15 %        
Tax from Commercial   - 5 %        
Agriculture yield   - 40 %        
Industry efficiency   + 100 %        
Demand for goods   - 70 %        
Infrastructure Maintenance   + 0 %        
Mineral Generation   + 135 %        



 Technology Tree

Technology Type Turns Pre-requisite
 Composite Class Ships   Ship class 50  
 Aspha Corvette   Ship class 50  
 Strafez Engineering   Genetic 20  
 F Class Ships   Genetic 150  
 Cyril Class Ships   Technology 160  
 Mega Projects   Technology 75  
 Capsule Lab   Alien 130  
 Aspha Frigate   Ship class 60  - Aspha Corvette
 Aspha Destroyer   Ship class 70  - Aspha Frigate
 Aspha Cruiser   Ship class 80  - Aspha Destroyer
 Aspha Battleship   Ship class 90  - Aspha Cruiser
 Aspha Dreadnought   Ship class 100  - Aspha Battleship
 Aspha Ranger   Ship class 150  - Aspha Dreadnought
 Heavy Starbase   Ship class 150  - Aspha Ranger
 G Class Ship   Ship class 580  - Heavy Starbase
 G Class Juggernaught   Ship class 260  - G Class Ship
 Space Program I   Technology 130  - Upgrade System
 Upgrade System   Technology 90  - Mega Projects
 Destroy System   Technology 110  - Upgrade System
 I-Tech Libary   Technology 150  - Space Program I
 I-Tech Lab   Technology 200  - I-Tech Libary
 Spying Capability   Technology 150  - Mega Projects
 Spy Recon   Technology 170  - Spying Capability
 Spy Sabotage   Technology 170  - Spying Capability
 System Defense I   Technology 120  - Destroy System
 System Defense II   Technology 140  - System Defense I
 System Defense III   Technology 160  - System Defense II
 System Defense IV   Technology 180  - System Defense III
 System Defense V   Technology 200  - System Defense IV
 Space Program II   Technology 150  - Space Program I
 Space Program III   Technology 170  - Space Program II
 Space Program IV   Technology 190  - Space Program III
 Space Program V   Technology 210  - Space Program IV
 Ministers Office   Technology 90  - Mega Projects
 Ministers Training Facility   Technology 165  - Ministers Office
 Century Temple   Technology 100  - Ministers Office

See also:
Info - Aspha Miner Technology Tree (hierarchical visual representation)



 Recommended Infrastucture

Aspha Miners is highly efficient in mining activities. To mine effectively, Rich system is highly recomended. Beside mining, you might give a try to others infrastructure as shown below (higher value is better).

 Name Tax
Income
Commercial
Income
Agriculture
Income
Industry
Income
 Aspha Miners 2.8 4.8 1.8 6.0



 Ships List


Small ships  > G.Livid | G.Livid (r) | M.Hal
Medium ships  > M.Alium | M.Illite
Capital ships  > M.Epidote | M.Chlor | M.Flysch | A.Aragonite | M.Lyth | G.Lictor
Platforms  > A.Hoko | A.Kryo | M.Lakko
Scouts  > s.Ranger | s.Seeker



 G.Livid | Fighter
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
15630 23500 3500 4 Yes Yes 0 125065 0 6
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 3500 0 3500
 Shield  50% 20% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 G.Livid (r) | Fighter
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
15635 23500 3500 4 Yes Yes 0 125090 13120 6
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 3500 0 3500
 Shield  50% 20% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 M.Hal | Fighter
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
23 55 2 3 Yes Yes 0 223 18 4500
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  2 0 0 0 2
 Shield  35% 50% 35% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 M.Alium | Corvette
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
57 117 5 4 Yes Yes 0 496 41 1800
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  5 0 0 0 5
 Shield  35% 50% 35% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 M.Illite | Frigate
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
182 390 15 6 Yes No 0 1507 149 500
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  15 0 0 0 15
 Shield  35% 50% 35% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 M.Epidote | Destroyer
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
936 1800 70 9 Yes No 0 7370 931 130
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  70 0 0 0 70
 Shield  35% 50% 35% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 M.Chlor | Cruiser
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
1656 3200 125 8 Yes No 0 12985 1640 73
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  125 0 0 0 125
 Shield  35% 50% 35% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 M.Flysch | Battleship
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
7231 14000 550 7 Yes No 0 56475 6560 16
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  550 0 0 0 550
 Shield  35% 50% 35% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 A.Aragonite | Dreadnought
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
5035 7500 1000 6 Yes Yes 0 39610 4920 24
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  600 0 400 0 1000
 Shield  20% 50% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 M.Lyth | Dreadnought
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
33780 65000 2800 6 Yes No 0 264210 31707 3
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  3100 0 0 0 3100
 Shield  35% 50% 35% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 G.Lictor | Juggernaught | Only available in Paid Account
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
52552 80000 10000 5 Yes Yes 0 420310 43732 2
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 10000 0 10000
 Shield  50% 20% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 A.Hoko | Starbase
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
4621 9200 480 7 Yes Yes 0 37075 3230 18
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  288 0 192 0 480
 Shield  20% 50% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 A.Kryo | Starbase
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
83281 300000 1250 7 Yes Yes 0 797725 56745 1
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  750 0 500 0 1250
 Shield  20% 50% 35% 35%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 M.Lakko | Starbase
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
9769 32000 200 11 Yes No 0 89955 6478 8
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  200 0 0 0 200
 Shield  35% 50% 35% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 s.Ranger | Scout
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
200 1 0 1 No No 1100 2111 1155 60
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 0 0 0
 Shield  35% 50% 35% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




 s.Seeker | Scout
 
 Power   Hull   Damage   Range   Return Fire   Long Range   Scanner   Cost   Upkeep   Build Rate 
8 1 0 1 No No 40 91 48 1000
 
Weapons & Shields
   Energy   Kinetic   Missile   Chemical   Total 
 Weapon  0 0 0 0 0
 Shield  35% 50% 35% 20%
 
 Required Minerals 
 Terran Metal   Red Crystal   White Crystal   Rutile   Composite   Strafez Organism 
0 0 0 0 0 0
  > Back to the Ships list




< br />
About Us | Copyright | ©2006 GamesTotal.com