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Battle System



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The Battle System


The battle system consists of many factors which all work together to determine the outcome of battles.

What Happens in a Battle (Recapitulated)
As explained previously in the Basics section of this manual, each battle consists of two rounds in which two fleets fire at each other. Each fleet is comprised of stacks, and you can only build up to six stacks. The defender may have up to ten stacks if he receives four stacks of reinforcements. Stacks are arranged in order from largest to smallest, and each stack is paired up with the stack in the same position of the opposing fleet. Unpaired stacks flank another stack at random, and stacks may become unpaired if stacks are completely wiped out in the first round.

Factors Affecting Battles
There are a variety of factors that affect battles.

  • System defense - Directly decreases damage dealt by the attacker.

  • Stacking bonus - When all six stacks are balanced to the point that the top stack have less than 20% of the total fleet PR of that system, a random stack chosen from the top three stacks is given a 20% damage bonus. This bonus is only given to attacking fleets.

  • Shields - Shields reduce the amount of damage the attacker deals. Each ship has certain strengths and weaknesses. For example, strafez fodders have strong shields against missile weapons (50%) but is weak at kinetic weapons (20%).

  • Weapon type - Weapon type determines the amount of damage absorbed by enemy shields. Most ships can only use one weapon type, but some use two.

  • Range - Range determines which ship fires first. If two stacks that are paired up have the same range, the defender has the initiative.

  • Flank bonus - Ships deal 90% extra damage when they flank.

  • Attack type bonus - Attack types affect the overall amount of damage done. For example, in a suicide, the damage output for all ships are (approximately) double of the output of ships in an invasion.

  • Engaging - When ships engage, the stack that is being engaged fires back for an additional 50% of its normal damage output.

  • Collective bonus - All collectives receive a 20% hull and damage bonus applied to all non-Collective and non-neutral ships.

  • Spam penalty - When the top stack exceeds a certain % of the total fleet PR, it suffers from a damage penalty. If the first stack is a fodder, the spam penalty is applied to the fodder's hull instead of its damage output.
    stack1 > 90% ship pr : -60%
    stack1 > 80% ship pr : -50%
    stack1 > 70% ship pr : -40%
    stack1 > 60% ship pr : -30%
    stack1 > 50% ship pr : -25%
    stack1 > 40% ship pr : -20%

  • Minister bonus - Certain minister traits increase/decrease hull and damage.

    Current Shiplist
    For a table of ship stats, click on this link.



    Next: The Battle System (Part II)
  • Last updated: 2014-08-15